![dying light latest patch 1.11.2 dying light latest patch 1.11.2](https://i.ytimg.com/vi/pKsaj5IbfR8/maxresdefault.jpg)
You raise it and the first second you let it wander it flies away.Ī. Maybe the two creators could get together.ġ.
#Dying light latest patch 1.11.2 mod
Strangely, many things I wish doggy talents had I wish this mod had and several things this mod has I wish were in doggy talents.
![dying light latest patch 1.11.2 dying light latest patch 1.11.2](https://3.bp.blogspot.com/-OxWqZIbbsIE/VNMsEa5ET-I/AAAAAAAAE_s/170_xRe-b6E/s1600/5452f3d0636bb1414722512dyinglight.jpg)
I love this mod, I love the dragons, but there are several things I wish I could change. I was interrupted by weather and I do not know if this unfinished post, made it to the website, so here it is again. Yes, Mimir reference, watch a God of War 4 video.
![dying light latest patch 1.11.2 dying light latest patch 1.11.2](https://images.gog.com/f79ae388613d8ce1d5928e3bd8228a8cd2273f75572402caded9d00cf5489bdb.jpg)
Caverns are a different beasty, lad, as the dragon is cornered and won't be able to leave. Only disable the respawn when the dragon actually has been killed.Īre you running the latest version of the mod? Dragons tend to stay close to the roost in the more recent versions. Lastly if a dragon has despawned, would it be possible to trigger a respawn when the player comes close to it's nest? Again to prevent the "free loot" problem. I would love to be able to change that behavior so that the dragon stays close to it's treasure, and returns to it very quickly as soon as the player comes close to it, let alone starts looting it. Right now dragon nests and roosts are just free loot because the dragon is somewhere far away ignoring all it's treasure, and then despawning. Would it be possible to change wild dragons to EntityMob instead, to allow compatibility with other mods?Īlso, could you add an option to prevent wild dragons from wandering? Or give us a max wander distance from their spawn? Trying to use this mod alongside Millénaire, and the villagers won't attack dragons when they attack the village, because your Dragons are EntityTameable instead of EntityMob. First, thank you for a great mod, Can't wait to see more!īut I have a couple of issues, or questions really.